Documentation for Unity developers. Developed by ©Octanta Studio 2026.
Touch Effect System Mini is an easy-to-use Unity asset tailored for touch effects. It’s suitable for point-and-click games, as well as any other projects that require touch visualization. The demo version includes basic One-Touch effects to use. For a more feature-rich system, explore this advanced asset.
| Feature | Free Version | Full Version |
|---|---|---|
| OneTouch basic effects with easy drag-and-drop prefab setup | ✓ | ✓ |
| Cross-platform input support | ✓ | ✓ |
| Universal rendering and layering system | ✓ | ✓ |
| Adaptability to screen resolutions and devices | ⨉ | ✓ |
| Extensive shader library (50+ variants) | ⨉ | ✓ |
| Trail system with advanced controls | ⨉ | ✓ |
| Sprite-based particle system (SparkleSpawner) | ⨉ | ✓ |
| Preview system (ParticlePreviewPlayer) | ⨉ | ✓ |
| Playback Conditions support | ⨉ | ✓ |
| Logic for holding the effect | ⨉ | ✓ |
| Technical support and custom development services | ⨉ | ✓ |
A cross-platform input system with automatic configuration for desktops and mobile devices. Not intended for manual editing. Contains public field to set Input System. By default, the system is set up for the Old Input Manager. To fully switch, follow these steps:
Main system controller managing effect generation. Not intended for manual editing. Contains important references for assignment and public settings:
Try generating your own touch effect using the system's capabilities and neural networks.
Watch the YouTube tutorial on AI generation →
Additional controller managing TMP Text effect generation. Not intended for manual editing. Contains important references for assignment and public settings:
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