AQUARIUS AGE

Game Design Document

Export Date: 11.04.2025 16:07:35

Game Overview

Key general data about what the game is.

Detective game set in cyber-Egypt

Genre: RPG, TBS

Setting: Future, Ancient Egypt, if it had continued to exist

Similar Products: Immortel (ad vitam), Dune, Nancy Drew: Tomb of the Lost Queen, Bakugan, Alan Wake, The Matrix, The Hunger Games, Divergent, teen, “Womb” with Eva Green

Unique Features: Dynamic Photo Camera, decentralized game design, planet symbolism instead of traditional RPG classes, initial character generation based on real birth date, stealth dependent on dynamic shadows

Keywords: ancient egypt cyberpunk game, future, aquarius, ideal decentralized society, astrology, faith, logic, technology, detective

Target Audience: 13-25 years old

Key Experiences: “I’m new”, “I’m an enthusiastic detective who works better than the police”, “I’m a rebel who is curious about everything”

Game Preview

Style & Atmosphere

Futuristic, dark, with neon lights and cybernetic things designed as ethnic ones. Egyptian motifs + teenage superhero fiction in a futuristic style + detective elements.

Story

Plot outline, and player's purpose within the game world. Visualization of the story arc the player goes through.

The protagonist wakes up in a futuristic utopian city. He tries to comprehend how everything works, like a newborn, although he is 25 years old. The necessary information for life has been artificially uploaded into him, but among it, he occasionally experiences strange visions—memories that aren't his own. Like a live-born child, even though in the city, everyone is conceived in laboratories and learns "through wires," just like him. During his investigation, the protagonist stumbles upon traces of cybercrimes and, as an enthusiastic detective, attempts to uncover who is behind them. How did the city become a utopia, and is it really as it seems at first glance? What are the fragments in his personal memory? Are the murders in the city connected to this? In the course of his search and negotiations, the protagonist must find a balance between faith and rational thinking, as well as establish relationships with other communes.

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Player's Purpose

Player's goal is to find places from their visions, piece together bits of information into a complete picture, and decide what to do with it.

Central Conflict

Idealism vs. Experience. The naive vision of a newborn / young person versus the rigid knowledge of old-timers, the view of youth as an indicator of the shortcomings of the system, and not something stupid.

Prologue

Weaved into the storyline the presence of two equally valuable tutorial branches with Sineid and Nestezi, as well as the option for self-learning without progressing through the main plot.

Main Part

Story Event Arc

0123451Birth of the Protagonist House of Birth2The protagonist enters any temple 3Upon exiting, the protagonist recalls Taurentin and the live-born child 4When the player uncovers any clue during the investigation, the Venus Grotto opens again Venus temple5The player recalls the obelisk near the Temple of Saturn Saturn temple6The day of Pluto's attack 7In the most difficult moment, the protagonist recalls Khey 8The people's celebration. Beer Day Sun temple9The protagonist recalls the lodge 10The protagonist is betrayed and learns the whole truth Chiron garden11Ankwar commits suicide Neptune temple12The protagonist recalls the altar of Neptune's Temple 13Trial of the protagonist Center14The birth of Keoris House of Birth

Endgame

There is an option to fight online with other players in the city.

Birth of the Protagonist

House of Birth

"I'm a newcomer." The protagonist needs to find their place, then deal with everything else.

The protagonist enters any temple

Upon exiting, the protagonist recalls Taurentin and the live-born child

The feeling of a detective, a teenage investigation. Where does my memory come from?

When the player uncovers any clue during the investigation, the Venus Grotto opens again

Venus temple

I found something terrifying, but instead, the city became clearer, the grotto opened.

The player recalls the obelisk near the Temple of Saturn

Saturn temple

About the attack. The protagonist feels an even stronger attachment to their allies, like young cats deciding to fight.

The day of Pluto's attack

About the investigation, about the woman. The protagonist is confused and embarrassed, wants to focus on the investigation, but suddenly she will give a clue.

In the most difficult moment, the protagonist recalls Khey

The people's celebration. Beer Day

Sun temple

About the investigation, about the woman. While everyone is having fun, the protagonist searches for her in the crowd, detached from the city. The conversation is calm, but the protagonist feels afraid for some reason.

The protagonist recalls the lodge

By this time, the player should have found her themselves, and this will be a clue that they are on the right track. The protagonist decides they will figure this out, because the citizens cannot live in illusion. They might intimidate the lodge members to check their reaction in the celestial eye and use it as evidence.

The protagonist is betrayed and learns the whole truth

Chiron garden

The hardest point. The protagonist either gets captured or must infiltrate the lodge under cover and gather evidence.

Ankwar commits suicide

Neptune temple

By this time, Ankwar will be dead. The protagonist may find additional evidence in his records. The protagonist seeks support and evidence before the trial.

The protagonist recalls the altar of Neptune's Temple

Trial of the protagonist

Center

The protagonist decides whether to break his mother's heart by telling everyone the truth or to admit they are a foolish rebel.

The birth of Keoris

House of Birth

Having gone through all this crap, the protagonist looks at the newborn Keoris and realizes that people are right. Only a newcomer can see the flaws in this world, only a newcomer will try to fix them, and will become the indicator of what can be changed for the better in the system.

Character Information

Key data on what the character has in this game world: traits, skills, possessions.

Human, 25 years old. Belongs to the commune of his own planet.

Psychological Profile

Like all other citizens, was artificially gestated in a capsule (lived unconsciously). At 25, brain formation is considered complete, so he was released to live as a fully developed human. However, he behaves more like a teenager because his physical life has only just begun.

Physical Traits

Like everyone else, his body is mostly replaced with bionic prosthetics and aligned to a standard. The parts can be easily swapped out while maintaining connected nerve endings, longevity, but not immortality. It is possible to replace one's face at a special center for the purpose of masking. At this center, one can track who has which face and fingerprints, and generally edit one's appearance. His bionic eye has a built-in camera, so the protagonist can take photos or screenshots at any moment. The body requires charging, and there is a battery indicator on him (previously located where a necklace would be on the neck). Egyptian motifs. Long clothing, flowing fabrics. Futuristic neon accents.

Faith
How much power can be distributed among the planets
Spirit
Current strength for battle: both HP and energy invested in strikes
Planetary Power
Distributed faith
Affiliated Commune

Game World

Description of the game world, its lore, geography, rules, economy, what it is and what it is not.

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The Age of Aquarius has brought technology, decentralization, and the rise of debate as an art form. People have agreed on a single faith—astrology, which provides a shared system of calculations but remains impossible to prove, thus permanently fulfilling the need for mystery and magic. The inhabitants belong to planetary communities—Venusians, Jupiterians, Solarians, etc.—and perceive reality through the lens of their ruling planet. All conflicts are resolved through negotiation. The "home" for the protagonist is their temple. Every building in the city belongs to a specific temple, and depending on their birthright, the protagonist can freely enter some while needing an escort for others. This means they can hide in related temples and their buildings. Some places require negotiation to access. Staying in an affiliated temple balances the protagonist’s attributes, just like a public obelisk.

Geography & Map

The Circular City. At its center lies a main square, with districts arranged according to astrological houses. There are static zones—temples and obelisks for energy restoration—and dynamic zones—shadows cast by the Sun, where energy depletes. Each location contains NPCs with friendly, neutral, or hostile dispositions. Depending on the ruling planet of each NPC, the protagonist strengthens relationships both with the individual and their entire planetary community. Every NPC follows a route influenced by story points.

Economy & Currency

The world’s currency is beer. The protagonist can either negotiate in battle or offer "beer" for a favor. Likewise, when an NPC is grateful, they "owe you a beer."

Gameplay

Short-term and long-term game cycles. What the gameplay consists of and a comparison on the scale of the entire game.

Either complete quests along the investigation branch, or simply fight other players in the city.

Minute-to-Minute Loop

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Step-by-step battle (negotiations). Until one side's spirit drops to zero. In return: The player receives a reward in the form of attached ally, beer, equipment, quest-related useful items, or mercy if they were attacked.

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The player accumulates spirit
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Player faces enemy
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The player puts a certain amount of spirit into the attack
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The player removes a certain amount of spirit from the opponent using attacks
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The enemy moves, then the player, the sides alternate
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The one whose spirit dropped to zero first loses and is obliged
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A player can make an enemy an ally
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The player restores spirit while managing the victory

Session Loop

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Raising the level of faith by using planetary powers in battles. The more you use, the more you level up.

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The more battles, the more faith increases from using planets
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The new level of faith allows to invest a point in one of the planets for battle
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Increased energy and spirit limits allow to fight more effectively

Long-Term Loop

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Investigation from point to point.

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The player selects a plot point to target
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The player interviews the townspeople or searches for clues himself
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In search of information, the player should fight and level up for data

Mechanics

Specific mechanics, the dynamics they form, and the feelings this system evokes in the player.

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Player
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Game Mechanics

The fundamental actions and controls that define what players can do in the game.

Movement & Entering Locations

WASD and mouse to enter special buildings. The player can switch the viewpoint to one of the 2D planes. Some areas are static (e.g., temples), while others have variations - either a randomly generated residential room or a fixed story-related space. Entering a new location does not unload the current scene but instead shifts the player into a closed space with a fade-out effect. The city features a teleport system via metro stations. Approaching a station brings up the map. The map can also be opened with M to view the player's location from above. Walk around, search for NPCs, enter special locations, and hide in street niches or temples to evade pursuers.

Shadow stealth

Stealth is available in areas with shadows, toggled on/off by a button. Hiding in the shadows speeds up movement within them, allows passage through narrow areas, enables spying, and helps evade pursuit. However, shadow mode consumes energy.

Energy (spirit) management

Energy or spirit is a universal attribute. It is used in battles, consumed during stealth, and regenerates slowly on its own or faster near temples and obelisks. Energy can be quickly restored using beer as a currency. Max can be increased with experience.

Beer management

Beer is an in-game currency and a form of obligation. By helping NPCs, the player can earn beer and then use it to restore energy, exchange or skip battle. Drag to use.

Planet management

The protagonist has a set of planets, distributing power of faith among them and positioning them before battle. During combat, they can scroll through them like a wheel. The outcome depends on power distribution and correct planetary effect usage. To track progress you need to go to the altar.

Fighting (Negotiating) and using planet energy

During dialogue, understand both your goal and the opponent’s. Channel energy through planets, aiming to reach their mind with electric thoughts and lower their confidence. Whoever’s confidence drops to zero loses the argument. Turning around and leaving counts as fleeing. Through negotiations, NPCs can be recruited to visit locations, provide photo-related info, or grant access to restricted areas (e.g., a Venusian escorting the player into the Temple of Venus). Influencing the world. For example, using the Sun, the player can emit a beam to create an artificial shadow from an object, providing a hiding spot when no natural shadows are nearby.

Photography

Holding anywhere to take a photo. At any moment, the player can take a screenshot of a selected area of the screen and review it later. The image can be shown as evidence (e.g., to find the owner of a face) or used to assemble a puzzle from multiple fragments. No scripted mandatory actions should be tied to photos—this mechanic is purely a bonus for the player.

Voting

Connect Discord and click to vote. Voting helps to adjust the game balance together with other players. The number of votes is limited, but increases with faith.

Inventory

Press I to call bot. The object can either be put on, taken off, or sacrificed to the altar (thrown away). You can find new objects while completing quests, by fighting, exchange them for beer in stores, or steal them from random apartments in residential areas.

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Game Dynamics

The run-time behavior and interactions that emerge from player engagement with the mechanics.

Getting around the city

To investigate and progress through the story. The important thing is that everything around casts a shadow and can be photographed and interacted with by the forces of the planets, the city is alive, and it leads to the solution of the main mystery different ways

Carrying relations with different communes and players

To feel an invisible connection with other people, unity and own significance. There is an element of romance in the fact that you and another player will find each other in your own world

Building up faith and planets to be competitive

To be strategic, able to fight and defend yourself or escape into the shadows in case of attack, and also to have more and more effects influencing the game world

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Game Experiences

The emotional responses and feelings evoked in players as they interact with the game's systems.

Newcomer Effect

A sense of wonder, learning mechanics through interactions with other people.

Ingenious Investigation

Searching for clues through visions. Stumbling upon crime scenes by chance. Constructing a chain of actions—what to look for and whom to talk to.

Feeling like a hero

Using magical methods.

Sense of involvement

Visibility of other players through elements of the game world.

Sound Design

Music from the game or other suitable tracks to convey its mood.

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Connected Database

Characters, events, and relationships from the game database.

Character Strategic Board

#NameRelationsRole
1Citrakis
2IxaOne of the last newborns before the protagonist. Leader of the group that monitors order and the stability of buildings in the city.Adept of the Temple of Mars. Inspector, checking the housing for durability. Son of a socially useful father, trying to live up to him. A potential member of the protagonist's group, leader of his own squad.
3NesteziMother of Renita, but not on good terms with her due to her daughter's rebellious nature. MC first mentor. An old acquaintance of Sorh, but not a close oneAdept of the Mercury temple, landscape designer of gardens, newcomer guide
4Player
5Sineid
6Sorh
7VitazisHas no obvious connections, parents, or friends. Communicates with everyone in a neutral and pleasant mannerAdept of the Temple of Venus, responsible for the cleanliness of the coastal area, the new owner of the cat Taurentin, interested in divination. A potential member of the protagonist's group
#Event Description
1Taurentin was killed
2By Vitazis: Vitazis takes care about Taurentins cat
3Sorh starts investigation with Citrakis
4MC was born
5By Sineid: Discovers new fake memories
Character / Event1: Taurentin wa...2: By Vitazis: ...3: Sorh starts ...4: MC was born5: By Sineid: D...
CitrakisDidn't expect this.+1Helps him.+15+1
Ixa-30-+1+15-
Nestezi-30-Knows it.+15-
Player---+15-
Sineid-30-+1+15-10
Sorh-30-+5+15-
Vitazis-30+5+1+15-
Highly constructive behavior
Neutral state
Highly destructive behavior
(-) No knowledge of event

The colors reflect how significantly the events affected each character. Hover over cells to see details.